Video Game Storytelling โ˜…โ˜…โ˜…โ˜…โ˜†

When I first requestedย Video Game Storytelling by Evan Skolnick, I expected to read something unique to video game writing. But really, this is a great craft book for modern day storytelling. It starts out slow, covering the three act structure with a beginning which defines the character, a middle which commits the hero to theContinue reading “Video Game Storytelling โ˜…โ˜…โ˜…โ˜…โ˜†”

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Circles, Squares, and Triangles… Oh, my…

According to Chris Solarski’sย article, details how all 3d shapes within a game–whether they are figures, environment, or props–begin as one of three basic shapes: circles, squares, or triangles. Each of these shapes are associated with an aesthetic concept: Circle: innocence, youth, energy, feminity Square: maturity, stability, balance, stubbornness Triangle: aggression, masculinity, force. According to Solarski,Continue reading “Circles, Squares, and Triangles… Oh, my…”

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